Texas Holdem In Texas Hold'em, each player is given 2 pocket cards. The game continues with a total of 5 community cards face up, first 3, then 1 after the other. Between each deal there is a round of betting. Hold'em is played with two blinds (a bet before the pocket cards are received). The first two players after the dealer pay the blinds. The small blind is posted by the first player and the big blind by the second. In heads-up games, the player seated after the dealer pays the big blind.  Texas Holdem Poker Rules | *Highest hand wins *Players may use one, both or neither of their hole cards to make their highest hand *Ace plays both high and low for straights *Three raise limit per round *Cards Speak | Poker hands, from highest to lowest • Royal Straight Flush (an Ace high Straight Flush) • Straight Flush (five consecutive* cards of the same suit) • Four of a Kind • Full House (three of a kind and one pair) • Flush (five cards of the same suit) • Straight (five consecutive* cards) • Three of a kind • Two Pairs • One Pair • High Card * Aces count as 1 or 14 | Betting Structures: Limit In structured limit games, the only valid bet/raise is the current limit, for example $5 on the first two rounds in a $5-$10 Hold'em game. There may be a maximum of 4 bet/raises in a round of betting. This includes a bet, raise, re-raise and a cap. | No-Limit In no-limit, a valid bet/raise must be at least the higher of the current limit and the last bet/raise. No higher limit is available, other than the players’ credits. No maximum number of raises exists. Pot-Limit In pot-limit, the valid bet/raise must be at least the higher of the current limit and the last bet/raise. A pot-limit bet/raise may be at highest the value of the pot, plus all bets at the table including the current player's call. No maximum number of raises exists. | | Texas Holdem Poker Strategy: Hold'em is basically HIGH card game. The players holding two good high cards have the best chance at the best hand or a draw to the best hand after the flop. Only play strong hands, that will stand a raise or multiple raises, from early betting positions. Play medium strength and other playable hands from the later positions if you have a good chance of seeing the flop at a reasonable price. Play strong high hands MOST of the time, and play them very aggressively. Take all the raises you can get. If you don't thin out the competition, you reduce your chances of winning. Plus, your aggressive play before the flop can add credibility to any strong play you might want to use on the next round if a garbage flop falls and you want to try a steal. Be ready to fold your high pair if you get a lot of action with a threatening flop. Definitions: HIGH CARDS - A thru 10 (Aces, Faces and Tens) MEDIUM CARDS - 9 thru 7 LOW CARDS - 6 thru 2 SUITED PLAYER HAND (S) - Both cards of the same suit. SET - Three of a kind with two of the three in your hand. (One in your hand and two on the board is "trips".) NUT HAND - An unbeatable hand. Sometimes called a "lock". FLOP, TURN. RIVER - The community cards in the order of distribution. See top illustration. FAST PLAY - Bet, raise and re-raise to get as many other players out as possible. SLOW PLAY - Just check or call along to keep other players in the game to increase the pot odds. CHECK-FOLD - Check when you can and fold if you are bet into. Gladly accept all free cards offered. The Strongest Starting Hands: PAIR of HIGH CARDS - AA, KK, QQ, JJ, 1010 ACE and HIGH CARD SUITED - AK(S), AQ(S), AJ(S), A10(S) FACES SUITED - KQ(S), KJ(S), QJ(S) ACE KING - AK Medium Strength Starting Hands: FACE TEN SUITED - K10(S), Q10(S), J10(S) MEDIUM PAIRS - 99, 88, 77 TWO HIGH CARDS - AQ, AJ, A10 (ace king ranks higher, above), KQ down to J10 ACE and MEDIUM SUITED - A9(S), A8(S), A7(S) MEDIUM SUITED CONNECTORS (No Gap/One Gap) - J9(S), 109(S), 108(S), 98(S), 97(S) down to 75(S) Other Conditional Starting Hands: LOW PAIRS - 66, 55, 44, 33, 22 ACE and LOW SUITED - A6(S), A5(S), A4(S), A3(S), A2(S) LOW SUITED CONNECTORS (No Gap/One Gap) - 65(S), 64(S), 54(S,) 53(S) (lowest)  Strategy Tips: *Fast play high pairs and very strong hands before the flop. This puts more money in the early pot and encourages weak and garbage hands to fold that could get a lucky flop and beat you. *Don't draw to the low end or both ends of a straight. If a 9 8 7 flops, you want to be playing the J 10 and not the 6 5 or the 10 6. (The low part is commonly called the "ignorant" end of the straight.) *Unconnected Medium and Low Cards are Usually Unplayable. This includes suited cards that can't flop a straight. Both ends of a straight such as 9 5 fall into this very weak catagory. *Play starting low pairs cautiously. 66 down to 22. Usually not from an early seat and from the late positions, only when the price is right. If you don't flop a set or quads you should usually fold. *Play aggressively when you have a two way draw after the flop. If you can make a straight AND a flush or trips etc., usually bet/raise your hand. *Bet an Ace or two high overcards after a garbage flop (a three suit "rainbow" with unconnected medium and low cards). Usually fold if someone raises. *Watch out for uniform flops, like 8 7 6, they can easily turn into straights that can overtake your high pair or other good hand. *Check the raisers chips. Players that are close to all-in often rush the betting just to get all their chips in a sink-or-swim last hand. *Beware of Suited Flops that can make a completed flush. In this case, you should usually hold the nut in that suit, or have trips or two pair that can fill up.. *Get caught bluffing once in a while. It is a way to vary your play and not be too predictable. You win pots that you don't deserve when your bluff works. You lose a few chips when it doesn't work but it will get you calls from weaker hands down the line when you have a strong hand and need the action. *Study your opponents, especially when you are not playing hands and can pay careful attention. Do they find more hands to play than they fold? Do they bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that disclose information about their hands etc.
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